我们将学习在稀疏热解器中创建和控制燃烧样式模拟,然后通过使用PDG运行一堆楔形模拟使它更进一步,以便我们可以更高效地工作。 。定制仿真和后仿真技术,以及定6 m t制着色器和照明策略,g s 8 J U将使我们能够以开箱即用的工具无法实现的方式来创建生产质量L D r K N n的作品。经过一些合成之后,我们将得到巨大的爆炸-但更重要的是,掌握破解求解器和着色器以创建各种效果的知识和信心!
In Volumes V (formerly Dynamics V and VI), we’ll5 E x ( f learn t. T , xo create and control combustion style simulations in the sparse pyro solver, and then take it further by using? Z L C g PDG to run a bunch of wedged simsc ( 4 O s so that we can work more efficien c 9 = | P % Qtly. Custom simul8 c 8 *ation anX u g l o bd post-simulation^ t C techniques, tog2 _ lether with custom shader and lighting strategies, will allow uh z M # _ qs to create production quality wo2 ) & trk in ways that out of the box tools ju[ b 6 e Zst can’t. After some compoX J % tsiting, we’ll end up with a great explosion – but more importantly, the knowx 8 rledge and confidence to hack solvers andd F , k Z # I shaders to create all kinds of effectl / Ss!o : W
【下载地址】
Houdini教程-三维真实爆炸特效场景制作 Houdini VOLh c ^ N b * / r ^UMES V – EXPLOSIONS